unreal.NiagaraDataChannelReference¶
- class unreal.NiagaraDataChannelReference(data_channel: NiagaraDataChannelAsset = Ellipsis, access_context: NDCAccessContextInst = Ellipsis, custom_access_context: bool = False)¶
Bases:
StructBaseA reference to a Niagara Data Channel with a pre-typed access context for convenience.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannelReference.h
Editor Properties: (see get_editor_property/set_editor_property)
access_context(NDCAccessContextInst): [Read-Write]custom_access_context(bool): [Read-Write] If true this reference will provide a custom access context.data_channel(NiagaraDataChannelAsset): [Read-Write]
- property access_context: NDCAccessContextInst¶
[Read-Write]
- Type:
- property custom_access_context: bool¶
[Read-Only] If true this reference will provide a custom access context.
- Type:
(bool)
- property data_channel: NiagaraDataChannelAsset¶
[Read-Write]
- Type: