unreal.NiagaraBakerFunctionLibrary¶
- class unreal.NiagaraBakerFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryNiagara Baker Function Library
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraBakerFunctionLibrary.h
- classmethod capture_niagara_to_static_mesh(component_to_capture, static_mesh_output, readback_parameters=[True, True, True, 1, True, False, 0]) None¶
Capture Niagara to Static Mesh
- Parameters:
component_to_capture (NiagaraComponent)
static_mesh_output (StaticMesh)
readback_parameters (NiagaraRendererReadbackParameters)