unreal.NiagaraBakerFunctionLibrary

class unreal.NiagaraBakerFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Niagara Baker Function Library

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraBakerFunctionLibrary.h

classmethod capture_niagara_to_static_mesh(component_to_capture, static_mesh_output, readback_parameters=[True, True, True, 1, True, False, 0]) None

Capture Niagara to Static Mesh

Parameters: