unreal.NiagaraRendererReadbackParameters¶
- class unreal.NiagaraRendererReadbackParameters(export_position: bool = False, export_tangent_basis: bool = False, export_color: bool = False, export_num_tex_coords: int = 0, export_materials: bool = False, apply_wpo: bool = False, view_index_to_capture: type = ())¶
Bases:
StructBaseNiagara Renderer Readback Parameters
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRendererReadback.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_wpo(bool): [Read-Write] When enabled material WPO will be included in the exported dataexport_color(bool): [Read-Write] When enabled vertex colors will be exportedexport_materials(bool): [Read-Write] When enabled we will attempt to export the materials used with each section When disabled no materials will be assigned, so the default material will be usedexport_num_tex_coords(int32): [Read-Write] How many vertex texture coordinates to exportexport_position(bool): [Read-Write] When enabled vertex positions will be exportedexport_tangent_basis(bool): [Read-Write] When enabled the vertex tangent basis will be exportedview_index_to_capture(‘undefined’): [Read-Write] When set we capture the batches from the view index provided When unset we capture batches from all views
- property apply_wpo: bool¶
[Read-Write] When enabled material WPO will be included in the exported data
- Type:
(bool)
- property export_materials: bool¶
[Read-Write] When enabled we will attempt to export the materials used with each section When disabled no materials will be assigned, so the default material will be used
- Type:
(bool)
- property export_num_tex_coords: int¶
[Read-Write] How many vertex texture coordinates to export
- Type:
(int32)
- property export_position: bool¶
[Read-Write] When enabled vertex positions will be exported
- Type:
(bool)