unreal.NavigationLink
¶
- class unreal.NavigationLink(direction=NavLinkDirection.BOTH_WAYS, left=[0.0, - 50.0, 0.0], right=[0.0, 50.0, 0.0])¶
Bases:
unreal.NavigationLinkBase
Navigation Link
C++ Source:
Module: Engine
File: NavLinkDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
area_class
(type(Class)): [Read-Write] Area type of this link (empty = default)description
(str): [Read-Write] this is an editor-only property to put descriptions in navlinks setup, to be able to identify it easierdirection
(NavLinkDirection): [Read-Write] WITH_EDITORONLY_DATAleft
(Vector): [Read-Write] Leftleft_project_height
(float): [Read-Write] if greater than 0 nav system will attempt to project navlink’s start point on geometry belowmax_fall_down_length
(float): [Read-Write] if greater than 0 nav system will attempt to project navlink’s end point on geometry belowright
(Vector): [Read-Write] Rightsnap_height
(float): [Read-Write] Snap Heightsnap_radius
(float): [Read-Write] Snap Radiussnap_to_cheapest_area
(bool): [Read-Write] If set, link will try to snap to cheapest area in given radiussupported_agents
(NavAgentSelector): [Read-Write] restrict area only to specified agentsuse_snap_height
(bool): [Read-Write] Use Snap Height