unreal.NavigationLinkBase¶
- class unreal.NavigationLinkBase(direction=NavLinkDirection.BOTH_WAYS)¶
Bases:
unreal.StructBaseNavigation Link Base
C++ Source:
Module: Engine
File: NavLinkDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
area_class(type(Class)): [Read-Write] Area type of this link (empty = default)description(str): [Read-Write] this is an editor-only property to put descriptions in navlinks setup, to be able to identify it easierdirection(NavLinkDirection): [Read-Write] WITH_EDITORONLY_DATAleft_project_height(float): [Read-Write] if greater than 0 nav system will attempt to project navlink’s start point on geometry belowmax_fall_down_length(float): [Read-Write] if greater than 0 nav system will attempt to project navlink’s end point on geometry belowsnap_height(float): [Read-Write] Snap Heightsnap_radius(float): [Read-Write] Snap Radiussnap_to_cheapest_area(bool): [Read-Write] If set, link will try to snap to cheapest area in given radiussupported_agents(NavAgentSelector): [Read-Write] restrict area only to specified agentsuse_snap_height(bool): [Read-Write] Use Snap Height
- property direction¶
[Read-Write] WITH_EDITORONLY_DATA
- Type