unreal.NavigationLink¶
- class unreal.NavigationLink(direction=NavLinkDirection.BOTH_WAYS, left=[0.0, - 50.0, 0.0], right=[0.0, 50.0, 0.0])¶
Bases:
unreal.NavigationLinkBaseNavigation Link
C++ Source:
Module: Engine
File: NavLinkDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
area_class(type(Class)): [Read-Write] Area Class: Area type of this link (empty = default)description(str): [Read-Write] Description: this is an editor-only property to put descriptions in navlinks setup, to be able to identify it easierdirection(NavLinkDirection): [Read-Write] Direction: WITH_EDITORONLY_DATAleft(Vector): [Read-Write] Leftleft_project_height(float): [Read-Write] Left Project Height: if greater than 0 nav system will attempt to project navlink’s start point on geometry belowmax_fall_down_length(float): [Read-Write] Max Fall Down Length: if greater than 0 nav system will attempt to project navlink’s end point on geometry belowright(Vector): [Read-Write] Rightsnap_height(float): [Read-Write] Snap Heightsnap_radius(float): [Read-Write] Snap Radiussnap_to_cheapest_area(bool): [Read-Write] Snap to Cheapest Area: If set, link will try to snap to cheapest area in given radiussupported_agents(NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agentsuse_snap_height(bool): [Read-Write] Use Snap Height