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unreal.NavigationLink¶

class unreal.NavigationLink(direction=NavLinkDirection.BOTH_WAYS, left=[0.0, - 50.0, 0.0], right=[0.0, 50.0, 0.0])¶

Bases: unreal.NavigationLinkBase

Navigation Link

C++ Source:

  • Module: Engine

  • File: NavLinkDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • area_class (type(Class)): [Read-Write] Area Class: Area type of this link (empty = default)

  • description (str): [Read-Write] Description: this is an editor-only property to put descriptions in navlinks setup, to be able to identify it easier

  • direction (NavLinkDirection): [Read-Write] Direction: WITH_EDITORONLY_DATA

  • left (Vector): [Read-Write] Left

  • left_project_height (float): [Read-Write] Left Project Height: if greater than 0 nav system will attempt to project navlink’s start point on geometry below

  • max_fall_down_length (float): [Read-Write] Max Fall Down Length: if greater than 0 nav system will attempt to project navlink’s end point on geometry below

  • right (Vector): [Read-Write] Right

  • snap_height (float): [Read-Write] Snap Height

  • snap_radius (float): [Read-Write] Snap Radius

  • snap_to_cheapest_area (bool): [Read-Write] Snap to Cheapest Area: If set, link will try to snap to cheapest area in given radius

  • supported_agents (NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents

  • use_snap_height (bool): [Read-Write] Use Snap Height

property left¶

[Read-Write] Left

Type

(Vector)

property right¶

[Read-Write] Right

Type

(Vector)

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