unreal.NavAvoidanceMask¶
- class unreal.NavAvoidanceMask(group0: bool = False, group1: bool = False, group2: bool = False, group3: bool = False, group4: bool = False, group5: bool = False, group6: bool = False, group7: bool = False, group8: bool = False, group9: bool = False, group10: bool = False, group11: bool = False, group12: bool = False, group13: bool = False, group14: bool = False, group15: bool = False, group16: bool = False, group17: bool = False, group18: bool = False, group19: bool = False, group20: bool = False, group21: bool = False, group22: bool = False, group23: bool = False, group24: bool = False, group25: bool = False, group26: bool = False, group27: bool = False, group28: bool = False, group29: bool = False, group30: bool = False, group31: bool = False)¶
Bases:
StructBaseNav Avoidance Mask
C++ Source:
Module: Engine
File: NavigationAvoidanceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
group0(bool): [Read-Write]group1(bool): [Read-Write]group10(bool): [Read-Write]group11(bool): [Read-Write]group12(bool): [Read-Write]group13(bool): [Read-Write]group14(bool): [Read-Write]group15(bool): [Read-Write]group16(bool): [Read-Write]group17(bool): [Read-Write]group18(bool): [Read-Write]group19(bool): [Read-Write]group2(bool): [Read-Write]group20(bool): [Read-Write]group21(bool): [Read-Write]group22(bool): [Read-Write]group23(bool): [Read-Write]group24(bool): [Read-Write]group25(bool): [Read-Write]group26(bool): [Read-Write]group27(bool): [Read-Write]group28(bool): [Read-Write]group29(bool): [Read-Write]group3(bool): [Read-Write]group30(bool): [Read-Write]group31(bool): [Read-Write]group4(bool): [Read-Write]group5(bool): [Read-Write]group6(bool): [Read-Write]group7(bool): [Read-Write]group8(bool): [Read-Write]group9(bool): [Read-Write]