unreal.NavCorridorParams¶
- class unreal.NavCorridorParams¶
Bases:
StructBaseNav Corridor Params
C++ Source:
Plugin: NavCorridor
Module: NavCorridor
File: NavCorridor.h
Editor Properties: (see get_editor_property/set_editor_property)
large_sector_threshold(float): [Read-Write] Simplification is skipped if two neighbour sectors combined are longer than this. This ensures that long sectors do not lose volume due to simplification.obstacle_taper_angle(float): [Read-Write] How much the outer edges of obstacles are tapered out. This prevents small sectors and local traps.path_offset_from_boundaries(float): [Read-Write] Distance to maintain between the path and the corridor boundaries. If the corridor is too tight, the offset will be reduced to the available space.simplify_concave_portals(bool): [Read-Write] If true do concave portals simplification.simplify_convex_portals(bool): [Read-Write] If true do convex portals simplification.simplify_edge_threshold(float): [Read-Write] Corridor edge max simplification distance.simplify_flip_portals(bool): [Read-Write] If true do flip portals simplification.small_sector_threshold(float): [Read-Write] Attempt to remove sectors narrower than this from the corridor.width(float): [Read-Write] Width of the corridor to build