unreal.NavAvoidanceMask¶
- class unreal.NavAvoidanceMask(group0=False, group1=False, group2=False, group3=False, group4=False, group5=False, group6=False, group7=False, group8=False, group9=False, group10=False, group11=False, group12=False, group13=False, group14=False, group15=False, group16=False, group17=False, group18=False, group19=False, group20=False, group21=False, group22=False, group23=False, group24=False, group25=False, group26=False, group27=False, group28=False, group29=False, group30=False, group31=False)¶
Bases:
unreal.StructBaseNav Avoidance Mask
C++ Source:
Module: Engine
File: NavigationAvoidanceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
group0(bool): [Read-Write] Group 0group1(bool): [Read-Write] Group 1group10(bool): [Read-Write] Group 10group11(bool): [Read-Write] Group 11group12(bool): [Read-Write] Group 12group13(bool): [Read-Write] Group 13group14(bool): [Read-Write] Group 14group15(bool): [Read-Write] Group 15group16(bool): [Read-Write] Group 16group17(bool): [Read-Write] Group 17group18(bool): [Read-Write] Group 18group19(bool): [Read-Write] Group 19group2(bool): [Read-Write] Group 2group20(bool): [Read-Write] Group 20group21(bool): [Read-Write] Group 21group22(bool): [Read-Write] Group 22group23(bool): [Read-Write] Group 23group24(bool): [Read-Write] Group 24group25(bool): [Read-Write] Group 25group26(bool): [Read-Write] Group 26group27(bool): [Read-Write] Group 27group28(bool): [Read-Write] Group 28group29(bool): [Read-Write] Group 29group3(bool): [Read-Write] Group 3group30(bool): [Read-Write] Group 30group31(bool): [Read-Write] Group 31group4(bool): [Read-Write] Group 4group5(bool): [Read-Write] Group 5group6(bool): [Read-Write] Group 6group7(bool): [Read-Write] Group 7group8(bool): [Read-Write] Group 8group9(bool): [Read-Write] Group 9