unreal.NaniteAssemblyMaterialMergeOptions¶
- class unreal.NaniteAssemblyMaterialMergeOptions(material_slot_group: int = 0, merge_behavior: NaniteAssemblyPartMaterialMerge = Ellipsis, material_overrides: None = [])¶
Bases:
StructBaseNanite Assembly Material Merge Options
C++ Source:
Plugin: NaniteAssemblyEditorUtils
Module: NaniteAssemblyEditorUtils
File: NaniteAssemblyBuilder.h
Editor Properties: (see get_editor_property/set_editor_property)
material_overrides(Array[MaterialInterface]): [Read-Write] (Optional) An array of material overrides to use.material_slot_group(int32): [Read-Write] The material slot group index. Only use 0, or values provided by AddMaterialSlotGroup on the Nanite Assembly Builder.merge_behavior(NaniteAssemblyPartMaterialMerge): [Read-Write] Specifies how to merge the materials within the material slot group.
- property material_overrides: None¶
[Read-Write] (Optional) An array of material overrides to use.
- Type:
- property material_slot_group: int¶
[Read-Write] The material slot group index. Only use 0, or values provided by AddMaterialSlotGroup on the Nanite Assembly Builder.
- Type:
(int32)
- property merge_behavior: NaniteAssemblyPartMaterialMerge¶
[Read-Write] Specifies how to merge the materials within the material slot group.
- Type: