unreal.NaniteAssemblyCreateNewParameters

class unreal.NaniteAssemblyCreateNewParameters(target_directory: DirectoryPath = Ellipsis, asset_name: str = '', overwrite_existing: bool = False)

Bases: StructBase

Nanite Assembly Create New Parameters

C++ Source:

  • Plugin: NaniteAssemblyEditorUtils

  • Module: NaniteAssemblyEditorUtils

  • File: NaniteAssemblyBuilder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_name (str): [Read-Write] The desired name of the new asset. NOTE: Will be amended if bOverwriteExisting=false

  • overwrite_existing (bool): [Read-Write] Whether or not to overwrite the asset if it already exists

  • target_directory (DirectoryPath): [Read-Write] The content directory in which to store the new mesh asset

property asset_name: str

[Read-Write] The desired name of the new asset. NOTE: Will be amended if bOverwriteExisting=false

Type:

(str)

property overwrite_existing: bool

[Read-Write] Whether or not to overwrite the asset if it already exists

Type:

(bool)

property target_directory: DirectoryPath

[Read-Write] The content directory in which to store the new mesh asset

Type:

(DirectoryPath)