unreal.NamingTokenData

class unreal.NamingTokenData(token_key: str = '', display_name: Text = '', description: Text = '')

Bases: StructBase

Naming Token Data

C++ Source:

  • Plugin: NamingTokens

  • Module: NamingTokens

  • File: NamingTokenData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write] A description of the token.

  • display_name (Text): [Read-Write] The friendly display name of the token.

  • function_name (Name): [Read-Write] The function to use to evaluate the token. Only needed for blueprint implementations.

  • token_key (str): [Read-Write] The key of the token to use. This is what the text must match in order to be evaluated. Brackets are automatically added and do not need to be included. note: Must contain alphanumeric and ‘_’ characters only and cannot be empty.

property description: Text

[Read-Write] A description of the token.

Type:

(Text)

property display_name: Text

[Read-Write] The friendly display name of the token.

Type:

(Text)

property token_key: str

[Read-Write] The key of the token to use. This is what the text must match in order to be evaluated. Brackets are automatically added and do not need to be included. note: Must contain alphanumeric and ‘_’ characters only and cannot be empty.

Type:

(str)