unreal.NDISourceSettings

class unreal.NDISourceSettings(source_name: str = '', bandwidth: NDIReceiverBandwidth = Ellipsis, capture_audio: bool = False, capture_video: bool = False)

Bases: StructBase

Carries the NDI source and capture settings to the media receiver from either media source/player or timecode provider.

C++ Source:

  • Plugin: NDIMedia

  • Module: NDIMedia

  • File: NDISourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth (NDIReceiverBandwidth): [Read-Write] Indicates the current bandwidth mode used for the connection to this source

  • capture_audio (bool): [Read-Write] Capture Audio from the NDI source.

  • capture_video (bool): [Read-Write] Capture Video from the NDI source.

  • source_name (str): [Read-Write] NDI Source name

property bandwidth: NDIReceiverBandwidth

[Read-Write] Indicates the current bandwidth mode used for the connection to this source

Type:

(NDIReceiverBandwidth)

property capture_audio: bool

[Read-Write] Capture Audio from the NDI source.

Type:

(bool)

property capture_video: bool

[Read-Write] Capture Video from the NDI source.

Type:

(bool)

property source_name: str

[Read-Write] NDI Source name

Type:

(str)