unreal.MusicTempometerMPCParameterNames¶
- class unreal.MusicTempometerMPCParameterNames¶
Bases:
StructBaseMusic Tempometer MPCParameter Names
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MusicTempometerUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
bar_progress_parameter_name(Name): [Read-Write] Progress of the current bar [0, 1]. This is the same as the fractional part of BarsFromCountIn.bars_including_count_in_parameter_name(Name): [Read-Write] Bars from the beginning of the music. Includes all count-in and pickup bars (ie. won’t be negative when the music starts, and bar 1 beat 1 of the music may not be equal to elapsed bar 0.0! NOTE: This Bar, unlike the Bar in the MusicTimestamp structure, is floating point and will include a fractional portion.beat_progress_parameter_name(Name): [Read-Write] Progress of the current beat [0, 1]. This is the same as the fractional part of BeatsFromCountIn;beats_including_count_in_parameter_name(Name): [Read-Write] Total Beats from the beginning of the music. Includes all count-in and pickup bars/beats (ie. won’t be negative when the music starts, and elapsed beat 0.0 may not equal a timestamp of bar 1 beat 1!seconds_from_bar_one_parameter_name(Name): [Read-Write] Seconds from Bar 1 Beat 1 of the music. If the music has a count-in or pickup bars this number may be negative when the music starts!seconds_including_count_in_parameter_name(Name): [Read-Write] Seconds from the beginning of the entire music authoring. Includes all count-in and pickup bars (ie. won’t be negative when the music starts, and bar 1 beat 1 may not be at 0.0 seconds!tempo_parameter_name(Name): [Read-Write] Current tempo (beats per minute).time_signature_denominator_parameter_name(Name): [Read-Write] Current time signature denominator (scale from note duration to beat).time_signature_numerator_parameter_name(Name): [Read-Write] Current time signature numerator (beats per bar).timestamp_bar_parameter_name(Name): [Read-Write] This is the bar member of the MusicTimestamp structure which represents a classic “music time” where bar 1 beat 1 is the beginning of the music AFTER count-in and pickups. If the music has a count-in or pickup bars this number may be negative (or zero) until bar 1 beat 1 is reached! NOTE: Unlike “BarsFromCountIn”, Bar here will be an integer! This because it is the bar from the MusicTimestamp structure which also provides a “beat in bar” member to denote a “distance into the bar”.timestamp_beat_in_bar_parameter_name(Name): [Read-Write] This is the beat member of the MusicTimestamp structure which represents a classic “music time” where bar 1 beat 1 is the beginning of the music AFTER count-in and pickups. If the music has a count-in or pickup bars this number may be negative (or zero) until bar 1 beat 1 is reached! NOTE: beat in this context is 1 based! The first beat in a bar is beat 1! Note: This is a floating point number.timestamp_valid_parameter_name(Name): [Read-Write] 0 or 1, represents whether the rest of the parameters are defaults (0) or the current state of a clock (1).