unreal.MultiUserObjectReplicationMode¶
- class unreal.MultiUserObjectReplicationMode¶
Bases:
EnumBaseEMulti User Object Replication Mode
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
- REALTIME: MultiUserObjectReplicationMode = Ellipsis¶
every tick.
- Type:
1
- Type:
Replicate the object as often as possible
- SPECIFIED_RATE: MultiUserObjectReplicationMode = Ellipsis¶
Replicate at the rate specified at FMultiUserObjectReplicationSettings::ReplicationRate
- Type:
0