unreal.MultiUserClientStatus¶
- class unreal.MultiUserClientStatus¶
Bases:
EnumBaseExposes EConcertClientStatus
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
- CONNECTED: MultiUserClientStatus = Ellipsis¶
Client connected
- Type:
0
- DISCONNECTED: MultiUserClientStatus = Ellipsis¶
Client disconnected
- Type:
1
- UPDATED: MultiUserClientStatus = Ellipsis¶
Client state updated
- Type:
2