unreal.MultiUserChangeStreamOperationResult¶
- class unreal.MultiUserChangeStreamOperationResult¶
Bases:
EnumBaseResult of changing a client’s stream
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
- CANCELLED: MultiUserChangeStreamOperationResult = Ellipsis¶
The submission progress was cancelled, e.g. because the target client disconnected.
- Type:
4
- FAILED_TO_SEND_REQUEST: MultiUserChangeStreamOperationResult = Ellipsis¶
Unlikely. ISubmissionWorkflow validation rejected the change. See log. Could be e.g. that the remote client does not allow remote editing.
- Type:
5
- NOT_AVAILABLE: MultiUserChangeStreamOperationResult = Ellipsis¶
The MultiUserClient module is not available. Usually when you’re in a runtime build but the operation can only be run in editor builds.
- Type:
9
- NOT_IN_SESSION: MultiUserChangeStreamOperationResult = Ellipsis¶
No submission took place because the local editor is not in any session.
- Type:
6
- NOT_ON_GAME_THREAD: MultiUserChangeStreamOperationResult = Ellipsis¶
The request was not made on the game thread.
- Type:
8
- NO_CHANGES: MultiUserChangeStreamOperationResult = Ellipsis¶
No changes were requested to be made
- Type:
1
- REJECTED: MultiUserChangeStreamOperationResult = Ellipsis¶
The changes were rejected by the server.
- Type:
2
- SUCCESS: MultiUserChangeStreamOperationResult = Ellipsis¶
All changes made or none were requested.
- Type:
0
- TIMEOUT: MultiUserChangeStreamOperationResult = Ellipsis¶
Failed because the request timed out.
- Type:
3
- UNKNOWN_CLIENT: MultiUserChangeStreamOperationResult = Ellipsis¶
No submission took place because the client ID was invalid.
- Type:
7