unreal.MPCDIGeometryExportData¶
- class unreal.MPCDIGeometryExportData(vertices: None = [], normal: None = [], uv: None = [], triangles: None = [])¶
Bases:
StructBaseMPCDIGeometry Export Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterShaders
File: MPCDIGeometryData.h
Editor Properties: (see get_editor_property/set_editor_property)
normal(Array[Vector]): [Read-Write]triangles(Array[int32]): [Read-Write]uv(Array[Vector2D]): [Read-Write]vertices(Array[Vector]): [Read-Write]