unreal.MovieSceneSkeletalAnimationTrack¶
- class unreal.MovieSceneSkeletalAnimationTrack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneCommonAnimationTrackHandles animation of skeletal mesh actors
C++ Source:
Module: MovieSceneTracks
File: MovieSceneSkeletalAnimationTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_first_child_of_root(bool): [Read-Write] Whether to blend and adjust the first child node with animation instead of the root, this should be true for blending when the root is static, false if the animations have proper root motioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this track/any of the sections on this track evaluates at runtime.display_name(Text): [Read-Write] The track’s human readable display name.display_options(MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given trackeval_options(MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given trackshow_root_motion_trail(bool): [Read-Write] Whether to show the position of the root for this sectionsswap_root_bone(SwapRootBone): [Read-Write] If on the root bone transform will be swapped to the specified roottrack_row_display_names(Array[Text]): [Read-Write] The track display name per row.track_tint(Color): [Read-Write] This track’s tint color
- property swap_root_bone: SwapRootBone¶
[Read-Write] If on the root bone transform will be swapped to the specified root
- Type: