unreal.MovieSceneSkeletalAnimationSection¶
- class unreal.MovieSceneSkeletalAnimationSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionMovie scene section that control skeletal animation
C++ Source:
Module: MovieSceneTracks
File: MovieSceneSkeletalAnimationSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedmatched_location_offset(Vector): [Read-Only] Location offset determined by matchingmatched_rotation_offset(Rotator): [Read-Only] Rotation offset determined by matchingmixed_animation_priority(int32): [Read-Write]mixed_animation_target(InstancedStruct): [Read-Write]params(MovieSceneSkeletalAnimationParams): [Read-Write]post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activeshow_skeleton(bool): [Read-Write] Whether to show the underlying skeleton for this section.start_location_offset(Vector): [Read-Write] Location offset applied before the matched offsetstart_rotation_offset(Rotator): [Read-Write] Location offset applied after the matched offsettimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- property matched_location_offset: Vector¶
[Read-Only] Location offset determined by matching
- Type:
(Vector)
- property matched_rotation_offset: Rotator¶
[Read-Only] Rotation offset determined by matching
- Type:
(Rotator)
- property params: MovieSceneSkeletalAnimationParams¶
[Read-Write]
- property show_skeleton: bool¶
[Read-Write] Whether to show the underlying skeleton for this section.
- Type:
(bool)