unreal.MovieSceneGameplayCueKey¶
- class unreal.MovieSceneGameplayCueKey¶
Bases:
unreal.StructBaseMovie Scene Gameplay Cue Key
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: MovieSceneGameplayCueSections.h
Editor Properties: (see get_editor_property/set_editor_property)
ability_level(int32): [Read-Write] Ability Level: If originating from an ability, this will be the level of that abilityattach_socket_name(Name): [Read-Write] Attach Socket Name: When attached to a skeletal mesh component, specifies a socket to trigger the cue atattach_to_binding(bool): [Read-Write] Attach to Binding: Attach the gameplay cue to the track’s bound object in sequencercue(GameplayCueTag): [Read-Write] Cueeffect_causer(MovieSceneObjectBindingID): [Read-Write] Effect Causer: The physical actor that actually did the damage, can be a weapon or projectilegameplay_effect_level(int32): [Read-Write] Gameplay Effect Level: The level of that GameplayEffectinstigator(MovieSceneObjectBindingID): [Read-Write] Instigator: Instigator actor, the actor that owns the ability system component.location(Vector): [Read-Write] Location: Location cue took place at - relative to the attached component if applicablenormal(Vector): [Read-Write] Normal: Normal of impact that caused cuenormalized_magnitude(float): [Read-Write] Normalized Magnitude: Magnitude of source gameplay effect, normalzed from 0-1. Use this for “how strong is the gameplay effect” (0=min, 1=,max)physical_material(PhysicalMaterial): [Read-Write] Physical Material: PhysMat of the hit, if there was a hit.