unreal.MovieSceneDataLayerSection¶
- class unreal.MovieSceneDataLayerSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionMovie Scene Data Layer Section
C++ Source:
Module: MovieSceneTracks
File: MovieSceneDataLayerSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.data_layer_assets(Array[DataLayerAsset]): [Read-Write] A list of data layers that should be loaded or unloaded by this sectiondesired_state(DataLayerRuntimeState): [Read-Write] The desired state for the data layers on this section when the section is actively evaluating.easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]flush_on_activated(bool): [Read-Write] Determine if we need to flush level streaming when the data layers are activated. May result in a hitch.flush_on_unload(bool): [Read-Write] Determine if we need to flush level streaming when the data layers unloads.is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.preroll_state(DataLayerRuntimeState): [Read-Write] The desired state for the data layers on this section when the section is pre or post-rolling.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_data_layer_assets() Array[DataLayerAsset]¶
Get Data Layer Assets
- Return type:
- get_desired_state() DataLayerRuntimeState¶
Get Desired State
- Return type:
- get_preroll_state() DataLayerRuntimeState¶
Get Preroll State
- Return type:
- set_data_layer_assets(data_layer_assets) None¶
Set Data Layer Assets
- Parameters:
data_layer_assets (Array[DataLayerAsset])
- set_desired_state(desired_state) None¶
Set Desired State
- Parameters:
desired_state (DataLayerRuntimeState)
- set_flush_on_activated(flush_on_activated) None¶
Set Flush on Activated
- Parameters:
flush_on_activated (bool)
- set_preroll_state(preroll_state) None¶
Set Preroll State
- Parameters:
preroll_state (DataLayerRuntimeState)