unreal.MovieSceneConditionCheckFrequency

class unreal.MovieSceneConditionCheckFrequency

Bases: EnumBase

Defines how often a condition needs to be checked. * Most conditions should return ‘Once’, but if the condition result can change during playback, ‘OnTick’ can be chosen to have the condition re-evaluated each tick.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneCondition.h

ONCE: MovieSceneConditionCheckFrequency = Ellipsis

Condition result will not change during sequence playback and only needs to get checked once.

Type:

0

ON_TICK: MovieSceneConditionCheckFrequency = Ellipsis

Condition result may change during sequence playback and should be checked per tick.

Type:

1