unreal.MovieSceneConditionCheckFrequency¶
- class unreal.MovieSceneConditionCheckFrequency¶
Bases:
EnumBaseDefines how often a condition needs to be checked. * Most conditions should return ‘Once’, but if the condition result can change during playback, ‘OnTick’ can be chosen to have the condition re-evaluated each tick.
C++ Source:
Module: MovieScene
File: MovieSceneCondition.h
- ONCE: MovieSceneConditionCheckFrequency = Ellipsis¶
Condition result will not change during sequence playback and only needs to get checked once.
- Type:
0
- ON_TICK: MovieSceneConditionCheckFrequency = Ellipsis¶
Condition result may change during sequence playback and should be checked per tick.
- Type:
1