unreal.MovieSceneConditionScope¶
- class unreal.MovieSceneConditionScope¶
Bases:
EnumBaseDefines the scope of a particular condition type.
By default, the condition scope will determine whether conditions need to be re-evaluated for different bindings or entities in the Sequence.
C++ Source:
Module: MovieScene
File: MovieSceneCondition.h
- BINDING: MovieSceneConditionScope = Ellipsis¶
Condition may have different results for different object bindings.
- Type:
1
- GLOBAL: MovieSceneConditionScope = Ellipsis¶
Condition has the same result regardless of the binding or entity.
- Type:
0
- OWNER_OBJECT: MovieSceneConditionScope = Ellipsis¶
Condition may have different results for each different outer object owner (i.e. track, section) in the Sequence.
- Type:
2