unreal.MovieScene3DAttachSection¶
- class unreal.MovieScene3DAttachSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieScene3DConstraintSectionA 3D Attach section
C++ Source:
Module: MovieSceneTracks
File: MovieScene3DAttachSection.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_component_name(Name): [Read-Write]attach_socket_name(Name): [Read-Write]attachment_location_rule(AttachmentRule): [Read-Write]attachment_rotation_rule(AttachmentRule): [Read-Write]attachment_scale_rule(AttachmentRule): [Read-Write]color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.constraint_binding_id(MovieSceneObjectBindingID): [Read-Write] The constraint binding that this movie Constraint usesdetachment_location_rule(DetachmentRule): [Read-Write]detachment_rotation_rule(DetachmentRule): [Read-Write]detachment_scale_rule(DetachmentRule): [Read-Write]easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- property attachment_location_rule: AttachmentRule¶
[Read-Write]
- Type:
- property attachment_rotation_rule: AttachmentRule¶
[Read-Write]
- Type:
- property attachment_scale_rule: AttachmentRule¶
[Read-Write]
- Type:
- property detachment_location_rule: DetachmentRule¶
[Read-Write]
- Type:
- property detachment_rotation_rule: DetachmentRule¶
[Read-Write]
- Type:
- property detachment_scale_rule: DetachmentRule¶
[Read-Write]
- Type: