unreal.MovieScene3DConstraintSection¶
- class unreal.MovieScene3DConstraintSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionBase class for 3D constraint section
C++ Source:
Module: MovieSceneTracks
File: MovieScene3DConstraintSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.constraint_binding_id(MovieSceneObjectBindingID): [Read-Write] The constraint binding that this movie Constraint useseasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_constraint_binding_id() MovieSceneObjectBindingID¶
Gets the constraint binding for this Constraint section
- Return type:
- set_constraint_binding_id(constraint_binding_id) None¶
Sets the constraint binding for this Constraint section
- Parameters:
constraint_binding_id (MovieSceneObjectBindingID)