unreal.MovieGraphVideoOutputNode

class unreal.MovieGraphVideoOutputNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphFileOutputNode

A base node for nodes that generate video in the Movie Render Graph.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphVideoOutputNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • file_name_format (str): [Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

  • override_file_name_format (bool): [Read-Write]

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.