unreal.MovieGraphVariableNode¶
- class unreal.MovieGraphVariableNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNodeA node which gets the value of a variable which has been defined on the graph.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphVariableNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.
- get_variable() MovieGraphVariable¶
Gets the variable that this node represents.
- Return type:
- is_global_variable() bool¶
Returns true if this node represents a global variable, else false.
- Return type:
- set_variable(variable) None¶
Sets the variable that this node represents.
- Parameters:
variable (MovieGraphVariable)