unreal.MovieGraphVariableNode

class unreal.MovieGraphVariableNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphNode

A node which gets the value of a variable which has been defined on the graph.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphVariableNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.

get_variable() MovieGraphVariable

Gets the variable that this node represents.

Return type:

MovieGraphVariable

is_global_variable() bool

Returns true if this node represents a global variable, else false.

Return type:

bool

set_variable(variable) None

Sets the variable that this node represents.

Parameters:

variable (MovieGraphVariable)