unreal.MovieGraphSubgraphNode¶
- class unreal.MovieGraphSubgraphNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNodeA node which represents another graph asset. Inputs/outputs on this subgraph will update if the underlying graph asset’s inputs/outputs change.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSubgraphNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.subgraph_asset(MovieGraphConfig): [Read-Write]
- get_subgraph_asset() MovieGraphConfig¶
Gets the graph asset this subgraph points to.
- Return type:
- set_sub_graph_asset(subgraph_asset) None¶
Sets the graph asset this subgraph points to.
- Parameters:
subgraph_asset (MovieGraphConfig)