unreal.MovieGraphSequencePlaybackRangeBound

class unreal.MovieGraphSequencePlaybackRangeBound(type: MovieGraphSequenceRangeType = Ellipsis, value: int = 0)

Bases: StructBase

Movie Graph Sequence Playback Range Bound

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphGlobalOutputSettingNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • type (MovieGraphSequenceRangeType): [Read-Write] By default the render will use the Playback Range Start/End frame to determine what to render. Set this to Custom to override the Playback Range bound value, and instead use the Value below as the Start or End frame.

  • value (int32): [Read-Write] If Type is set to Custom, then this value is used for the Playback Range Start or End frame. Value is considered frames at the original Sequence frame rate (it is applied before Frame Rate Override.)

property type: MovieGraphSequenceRangeType

[Read-Write] By default the render will use the Playback Range Start/End frame to determine what to render. Set this to Custom to override the Playback Range bound value, and instead use the Value below as the Start or End frame.

Type:

(MovieGraphSequenceRangeType)

property value: int

[Read-Write] If Type is set to Custom, then this value is used for the Playback Range Start or End frame. Value is considered frames at the original Sequence frame rate (it is applied before Frame Rate Override.)

Type:

(int32)