unreal.MovieGraphRerouteNode

class unreal.MovieGraphRerouteNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A node which is effectively a no-op/passthrough. Allows a connection to be routed untouched through this node to organize the graph.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphRerouteNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.

get_pin_properties() MovieGraphPinProperties

Sets the pin properties for this reroute node. Note that this applies to both the input and output pin.

Return type:

MovieGraphPinProperties

set_pin_properties(pin_properties) None

Sets the pin properties for this reroute node (both the input and output pin have the same properties). This generally should not be called unless you know what you’re doing; normal connection/disconnection should handle setting the properties correctly.

Parameters:

pin_properties (MovieGraphPinProperties)