unreal.MovieGraphRerouteNode¶
- class unreal.MovieGraphRerouteNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which is effectively a no-op/passthrough. Allows a connection to be routed untouched through this node to organize the graph.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRerouteNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.
- get_pin_properties() MovieGraphPinProperties¶
Sets the pin properties for this reroute node. Note that this applies to both the input and output pin.
- Return type:
- set_pin_properties(pin_properties) None¶
Sets the pin properties for this reroute node (both the input and output pin have the same properties). This generally should not be called unless you know what you’re doing; normal connection/disconnection should handle setting the properties correctly.
- Parameters:
pin_properties (MovieGraphPinProperties)