unreal.MovieGraphSamplingMethodNode¶
- class unreal.MovieGraphSamplingMethodNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which configures sampling properties for renderers.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSamplingMethodNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_sampling_method_class(bool): [Read-Write]override_temporal_sample_count(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.temporal_sample_count(int32): [Read-Write] The number of temporal samples which should be taken on one frame. Applies only to linear sampling.