unreal.MovieGraphRenderLayerOutputData¶
- class unreal.MovieGraphRenderLayerOutputData(file_paths: None = [], frame_templated_file_paths: None = [], node_type_to_file_paths: None = {}, render_layer_index: int = 0)¶
Bases:
StructBaseMovie Graph Render Layer Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderDataIdentifier.h
Editor Properties: (see get_editor_property/set_editor_property)
file_paths(Array[str]): [Read-Only] A list of file paths on disk (in order) that were generated for this particular render pass.frame_templated_file_paths(Array[str]): [Read-Only] The “frame templated” file paths. This groups together a set of output frames by frame number, eg “Seq.Shot.{frame_placeholder}.exr”. If the render layer has more than one output type in it (eg, EXR and JPEG), there may be more than one path here, but there should only be one per output type.node_type_to_file_paths(Map[SoftClassPath, MovieGraphStringArray]): [Read-Only] Maps a node type to all of the files that the node type generated.render_layer_index(int32): [Read-Only] The index of the render layer these files belong to. Index 0 is the first render layer rendered, and so on.
- property file_paths: None¶
[Read-Only] A list of file paths on disk (in order) that were generated for this particular render pass.
- property frame_templated_file_paths: None¶
[Read-Only] The “frame templated” file paths. This groups together a set of output frames by frame number, eg “Seq.Shot.{frame_placeholder}.exr”. If the render layer has more than one output type in it (eg, EXR and JPEG), there may be more than one path here, but there should only be one per output type.