unreal.MovieGraphRemoveRenderSettingNode¶
- class unreal.MovieGraphRemoveRenderSettingNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNodeA node which can remove other nodes in the graph.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRemoveRenderSettingNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).node_type(type(Class)): [Read-Write] The type of node (exact match) that should be removed.script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.