unreal.MovieGraphQuickRenderSubsystem

class unreal.MovieGraphQuickRenderSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: EditorSubsystem

Provides the ability to perform a “Quick Render”. A Quick Render is a render which requires no conventional Movie Render Queue setup, like creating a queue, adding a job(s) to it, specifying the level sequence to use, providing a custom configuration or graph, etc. Quick Renders are designed to get you a render as fast as possible while providing minimal configuration input, for use in things like approving animation.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineEditor

  • File: MovieGraphQuickRender.h

begin_quick_render(quick_render_mode, quick_render_settings) None

Begins a quick render using the provided mode and settings.

Parameters:
can_play_last_render() bool

Determines if the last render can be played (ie, whether a render has been performed in the current editor session or not).

Return type:

bool

open_output_directory(quick_render_settings) None

Opens the output directory that Quick Render will save media into. This is sourced from the graph that is used for rendering, which is why settings need to be provided.

Parameters:

quick_render_settings (MovieGraphQuickRenderModeSettings)

play_last_render() None

Plays the last render that Quick Render generated, using the settings specified in Editor Preferences. If no render has been generated in this editor session yet, this does nothing.