unreal.MovieGraphQuickRenderSubsystem¶
- class unreal.MovieGraphQuickRenderSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorSubsystemProvides the ability to perform a “Quick Render”. A Quick Render is a render which requires no conventional Movie Render Queue setup, like creating a queue, adding a job(s) to it, specifying the level sequence to use, providing a custom configuration or graph, etc. Quick Renders are designed to get you a render as fast as possible while providing minimal configuration input, for use in things like approving animation.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineEditor
File: MovieGraphQuickRender.h
- begin_quick_render(quick_render_mode, quick_render_settings) None¶
Begins a quick render using the provided mode and settings.
- Parameters:
quick_render_mode (MovieGraphQuickRenderMode)
quick_render_settings (MovieGraphQuickRenderModeSettings)
- can_play_last_render() bool¶
Determines if the last render can be played (ie, whether a render has been performed in the current editor session or not).
- Return type:
- open_output_directory(quick_render_settings) None¶
Opens the output directory that Quick Render will save media into. This is sourced from the graph that is used for rendering, which is why settings need to be provided.
- Parameters:
quick_render_settings (MovieGraphQuickRenderModeSettings)