unreal.MovieGraphApplyViewportLookNode¶
- class unreal.MovieGraphApplyViewportLookNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which applies the look of the viewport to the render (show flags, view mode, OCIO, etc).
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphApplyViewportLookNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).ocio(bool): [Read-Write] Set to true to apply the viewport’s OCIO settings to the render. Only render nodes that have “Allow OCIO” turned on will be impacted.override_b_ocio(bool): [Read-Write]override_b_show_flags(bool): [Read-Write]override_b_view_mode(bool): [Read-Write]override_b_visibility(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.show_flags(bool): [Read-Write] Set to true to apply the viewport’s show flags to the render.view_mode(bool): [Read-Write] Set to true to apply the viewport’s view mode to the render.visibility(bool): [Read-Write] Set to true to apply editor visibility to actors in the render.
- property ocio: bool¶
[Read-Write] Set to true to apply the viewport’s OCIO settings to the render. Only render nodes that have “Allow OCIO” turned on will be impacted.
- Type:
(bool)
- property show_flags: bool¶
[Read-Write] Set to true to apply the viewport’s show flags to the render.
- Type:
(bool)