unreal.MovieGraphApplyCVarPresetNode¶
- class unreal.MovieGraphApplyCVarPresetNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which can apply a console variable preset.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphApplyCVarPresetNode.h
Editor Properties: (see get_editor_property/set_editor_property)
console_variable_preset(MovieSceneConsoleVariableTrackInterface): [Read-Write] The console variable preset that should be applied.dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_console_variable_preset(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.
- property console_variable_preset: MovieSceneConsoleVariableTrackInterface¶
[Read-Write] The console variable preset that should be applied.
- Type:
(MovieSceneConsoleVariableTrackInterface)