unreal.Mover_OnGameplayTagAdded¶
- class unreal.Mover_OnGameplayTagAdded(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired when a gameplay tag is added to the simulation (e.g. Mover_IsCrouching becomes set). Context carries bIsCausedByRollback and bIsDuringResimulation. bIsExternalTag is true if the tag was applied via AddGameplayTag rather than from within the simulation.
- Parameters:
tag (GameplayTag)
event_context (MoverEventContext)
is_external_tag (bool)
C++ Source:
Plugin: Mover
Module: Mover
File: MoverComponent.h