unreal.MoverEventContext

class unreal.MoverEventContext(event_time_ms: float = 0.0, server_frame: int = 0, is_during_resimulation: bool = False, is_caused_by_rollback: bool = False)

Bases: StructBase

Struct containing additional context about an event occurrence, such as what led to it

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_time_ms (double): [Read-Write] Simulation time that this event occurred (in server simulation timespace)

  • is_caused_by_rollback (bool): [Read-Write] Did this event occur during the instant that the simulation rolled back to an earlier state? Note this is different than during resim. See also bIsDuringResimulation:

  • is_during_resimulation (bool): [Read-Write] Did this event occur while resimulating a past sim frame?

  • server_frame (int32): [Read-Write] Server frame that this event occurred

property event_time_ms: float

[Read-Write] Simulation time that this event occurred (in server simulation timespace)

Type:

(double)

property is_caused_by_rollback: bool

[Read-Write] Did this event occur during the instant that the simulation rolled back to an earlier state? Note this is different than during resim. See also bIsDuringResimulation:

Type:

(bool)

property is_during_resimulation: bool

[Read-Write] Did this event occur while resimulating a past sim frame?

Type:

(bool)

property server_frame: int

[Read-Write] Server frame that this event occurred

Type:

(int32)