unreal.Mover_OnGameplayTagAdded

class unreal.Mover_OnGameplayTagAdded(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fired when a gameplay tag is added to the simulation (e.g. Mover_IsCrouching becomes set). Context carries bIsCausedByRollback and bIsDuringResimulation. bIsExternalTag is true if the tag was applied via AddGameplayTag rather than from within the simulation.

Parameters:

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverComponent.h