unreal.MoverExampleAbilityInputs¶
- class unreal.MoverExampleAbilityInputs(is_dash_just_pressed: bool = False, is_aim_pressed: bool = False, is_vault_just_pressed: bool = False, wants_to_start_ziplining: bool = False, wants_to_be_crouched: bool = False)¶
Bases:
MoverDataStructBaseData block containing extended ability inputs used by MoverExamples characters
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: AbilityInputs.h
Editor Properties: (see get_editor_property/set_editor_property)
is_aim_pressed(bool): [Read-Only]is_dash_just_pressed(bool): [Read-Only]is_vault_just_pressed(bool): [Read-Only]wants_to_be_crouched(bool): [Read-Only]wants_to_start_ziplining(bool): [Read-Only]