unreal.MoverDictionaryData¶
- class unreal.MoverDictionaryData(bool_values: None = {}, int_values: None = {}, float_values: None = {}, vector_values: None = {}, rotator_values: None = {}, name_values: None = {})¶
Bases:
MoverDataStructBaseData block containing mappings between names and commonly-used types, so that Blueprint-only devs can include custom data in their project’s sync state or input cmds without needing native code changes. EXPERIMENTAL: this will be removed in favor of generic user-defined struct support. If this is for Blueprint usage, consider using FMoverUserDefinedDataStruct instead. If native, consider deriving your own FMoverDataStructBase type.
C++ Source:
Plugin: Mover
Module: Mover
File: BlueprintDataExt.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_values(Map[Name, bool]): [Read-Write]float_values(Map[Name, double]): [Read-Write]int_values(Map[Name, int32]): [Read-Write]name_values(Map[Name, Name]): [Read-Write]rotator_values(Map[Name, Rotator]): [Read-Write]vector_values(Map[Name, Vector]): [Read-Write]