unreal.MoverDictionaryData

class unreal.MoverDictionaryData(bool_values: None = {}, int_values: None = {}, float_values: None = {}, vector_values: None = {}, rotator_values: None = {}, name_values: None = {})

Bases: MoverDataStructBase

Data block containing mappings between names and commonly-used types, so that Blueprint-only devs can include custom data in their project’s sync state or input cmds without needing native code changes. EXPERIMENTAL: this will be removed in favor of generic user-defined struct support. If this is for Blueprint usage, consider using FMoverUserDefinedDataStruct instead. If native, consider deriving your own FMoverDataStructBase type.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: BlueprintDataExt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_values (Map[Name, bool]): [Read-Write]

  • float_values (Map[Name, double]): [Read-Write]

  • int_values (Map[Name, int32]): [Read-Write]

  • name_values (Map[Name, Name]): [Read-Write]

  • rotator_values (Map[Name, Rotator]): [Read-Write]

  • vector_values (Map[Name, Vector]): [Read-Write]

property bool_values: None

[Read-Write]

Type:

(Map[Name, bool])

property float_values: None

[Read-Write]

Type:

(Map[Name, double])

property int_values: None

[Read-Write]

Type:

(Map[Name, int32])

property name_values: None

[Read-Write]

Type:

(Map[Name, Name])

property rotator_values: None

[Read-Write]

Type:

(Map[Name, Rotator])

property vector_values: None

[Read-Write]

Type:

(Map[Name, Vector])