unreal.MovementProperties¶
- class unreal.MovementProperties(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False)¶
Bases:
unreal.StructBaseMovement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
can_crouch(bool): [Read-Write] Can Crouch: If true, this Pawn is capable of crouching.can_fly(bool): [Read-Write] Can Fly: If true, this Pawn is capable of flying.can_jump(bool): [Read-Write] Can Jump: If true, this Pawn is capable of jumping.can_swim(bool): [Read-Write] Can Swim: If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk(bool): [Read-Write] Can Walk: If true, this Pawn is capable of walking or moving on the ground.
- property can_crouch¶
[Read-Write] Can Crouch: If true, this Pawn is capable of crouching.
- Type
(bool)