unreal.MotionWarpingSwitchOffBlueprintableCondition¶
- class unreal.MotionWarpingSwitchOffBlueprintableCondition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MotionWarpingSwitchOffConditionMotion Warping Switch Off Blueprintable Condition
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: MotionWarpingSwitchOffCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
effect(SwitchOffConditionEffect): [Read-Write]use_warp_target_as_target_location(bool): [Read-Write] If set to false, switch off condition will use target actor location
- bp_check(owner_actor, target_actor, target_location, use_warp_target_as_target_location) bool¶
BP Check
- bp_extra_debug_info(owner_actor, target_actor, target_location, use_warp_target_as_target_location) str¶
BP Extra Debug Info
- classmethod create_switch_off_blueprintable_condition(owner_actor, effect, blueprintable_condition, use_warp_target_as_target_location=True, target_actor=None) -> (MotionWarpingSwitchOffBlueprintableCondition, owner_actor=Actor)¶
Creates Switch Off Blueprintable Condition from WarpingSwitchOffBlueprintableCondition subclass.
- Parameters:
owner_actor (Actor) – Actor owning Motion Warping Component to which this switch off condition will be added.
effect (SwitchOffConditionEffect) – What should happen if switch off condition is true
blueprintable_condition (type(Class)) – Subclass of WarpingSwitchOffBlueprintableCondition
use_warp_target_as_target_location (bool) – Should use corresponding warp target as context for this Switch Off Condition. If set to false, will use TargetActor parameter
target_actor (Actor) – Target Actor to use as a context for this Switch Off Condition if Use Warp Target As Location parameter is false.
- Returns:
Created Switch Off Condition. This Switch Off Condition can be added to Motion Warping Component with Add Switch Off Condition node.
owner_actor (Actor): Actor owning Motion Warping Component to which this switch off condition will be added.
- Return type: