unreal.MotionTrajectorySettings¶
- class unreal.MotionTrajectorySettings(domain=1, seconds=2.0, distance=0.0)¶
Bases:
unreal.StructBaseSpecifies the chosen domain parameters for trajectory sample retention and creation
C++ Source:
Plugin: MotionTrajectory
Module: MotionTrajectory
File: MotionTrajectory.h
Editor Properties: (see get_editor_property/set_editor_property)
distance(float): [Read-Write] Distance: Sample distance horizondomain(int32): [Read-Write] Domain: Trajectory mask for specifying a time and/or distance domain Default: Time Domain of 2.0 secondsseconds(float): [Read-Write] Seconds: Sample time horizon
- property domain¶
[Read-Write] Domain: Trajectory mask for specifying a time and/or distance domain Default: Time Domain of 2.0 seconds
- Type
(int32)