unreal.ModularRigModuleSettingsSetForClipboard

class unreal.ModularRigModuleSettingsSetForClipboard(settings: None = {})

Bases: StructBase

A transient struct used for copy & paste of module settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ModularRigModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (Map[Name, ModularRigModuleSettingsForClipboard]): [Read-Write]

property settings: None

[Read-Write]

Type:

(Map[Name, ModularRigModuleSettingsForClipboard])