unreal.ModularRigModuleSettingsSetForClipboard¶
- class unreal.ModularRigModuleSettingsSetForClipboard(settings: None = {})¶
Bases:
StructBaseA transient struct used for copy & paste of module settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ModularRigModel.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(Map[Name, ModularRigModuleSettingsForClipboard]): [Read-Write]