unreal.ModularRigModuleSettingsForClipboard

class unreal.ModularRigModuleSettingsForClipboard(module_class: SoftObjectPath = Ellipsis, defaults: None = {}, overrides: None = {}, bindings: None = {})

Bases: StructBase

A transient struct used for copy & paste of module settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ModularRigModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bindings (Map[Name, str]): [Read-Write]

  • defaults (Map[str, str]): [Read-Write]

  • module_class (SoftObjectPath): [Read-Write]

  • overrides (Map[str, str]): [Read-Write]

property bindings: None

[Read-Write]

Type:

(Map[Name, str])

property defaults: None

[Read-Write]

Type:

(Map[str, str])

property module_class: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)

property overrides: None

[Read-Write]

Type:

(Map[str, str])