unreal.ModifierStackEntry¶
- class unreal.ModifierStackEntry¶
Bases:
unreal.StructBaseLinks a Modifier with a Name for use in a Modifier Stack
C++ Source:
Plugin: VirtualCamera
Module: VCamCore
File: VCamTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabled: Controls whether the modifier actually gets appliedgenerated_modifier(VCamModifier): [Read-Write] Generated Modifier: The current generated modifier instancename(Name): [Read-Write] Name: Identifier for this modifier in the stack