unreal.ModifierCompatibilityRule

class unreal.ModifierCompatibilityRule(*args: Any, **kwargs: Any)

Bases: DelegateBase

Modifier Compatibility Rule Delegate Signature

Parameters:

target_actor (Actor)

Return type:

bool

C++ Source:

  • Plugin: ActorModifierCore

  • Module: ActorModifierCore

  • File: ActorModifierCoreDefs.h